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Tasks | Early Adolescence | Simulations

Tasks - Year 8

Simulations   by Peter Cazalet, Collie SHS

Phase of Development:   Early Adolescence

Learning Area/s: Mathematics
Strand/s Substrand/s
Chance & DataUnderstanding Chance
Collect & Organise Data
Summarise & Represent Data
Interpret Data
Brief Description: A familiarisation using the Graphics Calculators.
Expected Outcomes:
  • Students will be convinced that we can simulate a chance event using the graphics calculator.
Context:
  • Two classes of year 8 students.
  • 20 Casio CFX 9850G Graphics Calculators.
  • 25 Casio fx7700 Graphic Calculators.
Learning Activities/
Experience:
The capability of the Graphics Calculator to generate random numbers in any range allows a number of chance events to be simulated. Examples include:
  • rolling a die
  • flipping a coin
  • Two-up
  • sum when two dice are rolled
  • Roulette
  • etc

Before doing simulations we should demonstrate to students that the calculator will perform the process in a random way. This can be done by running two experiments simultaneously, one involving the actual task (eg. flipping the coin) the other simulating the task.

Example 1

  • Flip a coin 100 times recording the outcomes.
  • Flip a coin 100 times using the Graphics Calculator and record the results.
  • How do the two methods compare for each group?
  • Collect the results for the whole class.
  • How do the two methods compare for the class?

Example 1

  • Roll a die 100 times recording the outcomes.
  • Roll a die 100 times using the Graphics Calculator and record the results.
  • How do the two methods compare for each group?
  • Collect the results for the whole class.
  • How do the two methods compare for the class?
Resources:Graphics Calculators Other: Coins, Dice, Roulette Wheels etc.
Practical Frameworks/
Templates/Worksheets:
Follow Up Ideas - Is this game fair?

Example
A group of Year 8 students make up a game involving rolling two dice and adding the numbers shown.

  • What are the possible totals?

These totals are written on pieces of paper and each student draws a total for the game. The person who wins the game is the person with the total showing.

  • Is this game fair? Give reasons for your answer.

Use dice and/or the Graphics Calculator to play the game a large number of times.

  • What did you discover?
  • Was the game fair? Explain.

 

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updated January 2002