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Tasks | Early Adolescence | Rolling Dice

Tasks - Early Adolescence

Rolling Dice   by Alan Sadler, Rossmoyne SHS

Phase of Development:   Early Adolescence

Learning Area/s: Mathematics
Strand/s Chance & Data Working Mathematically
Substrand/s Understand Chance
Collect & organise data
Summarise & Represent Data
Contextualise Mathematics
Reason Mathematically
Brief Description: Dice rolling and simulation.
Expected Outcomes: Places events in order from those least likely to those most likely to happen on the basis of numerical and other information about the events.
Context:
  • We have Acorn computer and large screen TB in about 6 of our classrooms.
  • This dice rolling activity is done in all schools at some stage but the computer software (or graphic calculators) allows really long runs to be easily simulated.
Learning Activities/
Experience:
  1. Students first predict how many 1's, 2's, 3's etc. they will get with 30 rolls of a normal dice.
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  2. Students perform the experiment and compare result with prediction.

  3. Students predict for 180 rolls.
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  4. Students now combine their "30 roll results" with those of 5 others and compare results with their prediction.

  5. Now predict for totals obtained by adding the 2 numbers obtained when 2 dice are rolled 30 times.
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  6. Predict for 180 times and again compare with experiment data obtained by combining own results with those of 5 others.

  7. What about 2000 rolls of 2 dice? Make prediction (teacher also makes prediction). Then use speculation program e.g. "Autograph" software by Doug Butler available for Acorn Platform (and possible also available for IBM - I think IBM revision is due out in '99 but don't quote me).
Resources: Learning Technologies - Computer with dice rolling simulation - e.g. Autograph software on Acorn Platform. Could use random number generator on graphics calculator, but computer simulation can do more than just supply the numbers.

 

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updated January 2002