The Curriculum Through ICT Program

Ideas Bank

The Arts

Years P - 3 PP - Year 3Years 3 - 7 Years 3 - 7Years 7 - 10 Years 7 - 10Years 10 - 12 Years 10 - 12

PRODUCTIVE PICTURE BOOKS
Years P - 3Years 3 - 7Years 7 - 10

The Arts
English
Technology & Enterprise

Task:

Students produced a picture book based on a narrative structure, using either text and pictures, or through pictures only.

How:

Students drafted and edited their stories. For the pictures, they created backgrounds, "cut-out" characters, animals and objects. They arranged the characters and other features on the background as a temporary collage and photographed each picture using a digital camera. Each story was photographed this way, printed and made into a book.

ICT used:

Digital cameras, word processor.


ANACONDA ANIMATIONS
Years 3 - 7Years 7 - 10

The Arts
English

Task:

Students created an electronic book (eBook) based on the Angela Anaconda animated TV series.

How:

This learning activity was part of a broader task in which students had learned about making appropriate decisions on a number of issues in the face of peer pressure. Each eBook illustrated an appropriate response to one issue. Between the class the range of issues were addressed and this resource was subsequently shared with classes in other local schools.

ICT used:

Digital cameras, image manipulation software, presentation software.


MAKING MOVIE TRAILERS
Years 3 - 7Years 7 - 10

The Arts
English
Technology & Enterprise

Task:

Students explored transferring written texts to visual texts by creating movie trailers.

How:

Existing movie trailers were analysed and a set of criteria developed for identifying an effective movie trailer. These criteria were used as students storyboarded, filmed, edited and reviewed their drafts. Draft movie trailers were test-run with a target audience and feedback helped students to develop their trailers further before final publication to CD.

ICT used:

Digital video cameras, video editing software, CD creation.


NEWSPAPERS
Years 3 - 7Years 7 - 10

The Arts
English
Technology & Enterprise

Task:

Students created newspapers intended for an audience of parents and the local community.

How:

The purpose of the newspapers was to give the audience an in-depth view of the day-to-day activities of the class and school. The students took on the roles of journalists, editors, advertisers, designers and photographers working collaboratively to recreate the processes involved in producing “real” newspapers.

ICT used:

World Wide Web, email, digital cameras, word processor.


THE ESSENTIAL CARD SET
Years 3 - 7Years 7 - 10

The Arts
Technology & Enterprise

Task:

Students collaborated to design, manufacture and market a set of greeting cards.

How:

Firstly, enterprise opportunities were explored. Students then worked to express their ideas and feelings about the specific topic of each greeting card. They used arts elements and principles to realise their ideas, using traditional and ICT arts processes to create the images and texts.

ICT used:

Digital cameras, image manipulation software, word processor.


THE PLANETS SUITE
Years 3 - 7Years 7 - 10

The Arts
English

Task:

Students listened to The Planets Suite by Holst, recorded their feelings and thoughts and compared their responses to the characterisations that the composer envisioned.

How:

Students recorded their responses to the music by constructing shared concept maps and connected their responses to the musical features of the piece. They located information about the mythological characters on which the music was based for comparison with their own responses.

ICT used:

Media players, concept mapping software, Internet.


JAPANESE STORY BOOKS: CREATING A SCHOOL RESOURCE
Years 7 - 10Years 10 - 12

The Arts
Languages Other Than English
Technology & Enterprise

Task:

To create a range of Japanese language textbooks for use by upper primary students.

How:

Students identified the Japanese language learning needs of the target group. Using this information they drafted fictional recounts and narrative stories in Japanese. Following review and editing, the books were published as a print resource and as eBooks.

ICT used:

Presentation software using Japanese character sets, recorded oral speaking, digital images.


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