The Curriculum Through ICT Program

Ideas Bank

Souvenir Program for the School Musical

Years 3 - 7Years 7 - 10

THE TASK

Students designed and created a souvenir program for the whole school musical production.

The class investigated commercially made souvenir programs and agreed on criteria for developing an effective program. In groups, students then determined what information was needed and collected it. Using their criteria they planned and drafted their programs using word processors, inserting digital photos where appropriate. Drafts were peer assessed and edited. The finished products were bulk printed in colour and sold before the school peformance.

This learning activity also involved the production of concert tickets and advertising posters.

ICT ENRICHMENT

  • Creating, editing and improving the draft programs was simplified by working digitally.
  • Use of a word processor gave a clean, professional look to the programs. Images and text were printed in colour. This enhanced the products and boosting sales.
  • The production process used the colour printer, value adding to the programs.

ASSESSMENT

  • Students peer assessed the souvenir programs using the agreed criteria.
  • The three learning outcomes were monitored continually throughout the process of creating the programs; in particular using questioning and by reviewing the students' plans and draft programs.
  • Students completed a self-evaluation at the close of the learning activity.

LEARNING AREA OUTCOMES

English
Writing

Technology & Enterprise
Technology Process
Information

Learning activity developed by Trisha Brandham.
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