Health & Physical Education | Learning Technologies & HPE | Outcomes Matrix

Matrix - Health & Physical Education

Health & Physical Education Outcomes



Learning in Health & Physical Education Outcomes
Students Use Learning Technologies
Examples
Knowledge and Understandings

Students know and understand health and physical activity concepts that enable informed decisions for a healthy, active lifestyle.

Process information - locate, collect, research, retrieve, store, organise, manipulate, interpret, analyse and evaluate.
Access learning area utility knowledge.
Ground their learning area understandings.
Conduct a research assignment into a specific health topic using a CD-ROM, Internet or news service.
Publish a report that incorporates graphs, graphics, tables and text.
Use a GPS to navigate.
Research statistical information on the incidence and rate of alcohol use amongst teenagers.
Investigate social, political, ethical and environmental factors related to societal health issues using the Internet.
Use a computer package to evaluate the nutritional value of a meal.
Research specific sport or health agency websites for information.

Learning in Health & Physical Education Outcomes
Students Use Learning Technologies
Examples
Values and Attitudes

Students exhibit attitudes and values that promote personal, family and community health, and participation in physical activity.

Examine and analyse their attitudes and beliefs and those of different groups with regard to the learning area.
Use the Internet, CD-ROM to recognise and value safe supportive environments.
Use the Internet, group discussion pages or E-mail talk groups to identify attitudes and values for a healthy lifestyle.

Learning in Health & Physical Education Outcomes
Students Use Learning Technologies
Examples
Skills for Physical Activity

Students demonstrate the movement skills and strategies for confident participation in physical activity.

Monitor, measure and control the environment.
Access and translate rules , strategies and action plans.
Use a heart rate monitor, blood pressure monitor or wrist watch to develop specific training programs.
Use a video (digital video) to analyse movement skills and develop a training program.
Use the Internet to research sports safety and occupational health and safety websites and apply these principles to physical activity programs.

Learning in Health & Physical Education Outcomes
Students Use Learning Technologies
Examples
Self-management Skills

Students demonstrate self-management skills which enable them to make informed decisions for healthy, active lifestyles.

Decision making.
Solve problems.
Represent and structure knowledge.
Search and evaluate resources.
Plan a health strategy, expedition or a coaching session.
Set realistic personal goals.
Use decision making scenarios in health or outdoor education contexts using a CD-ROM or Internet.
Examine and analyse website information.
Construct a spreadsheet to fixture a competition or record and tabulate results.
Use CD-ROM or Internet to appraise the influence of advertising and the media on body image and the impact on self esteem.
Carry out a CD-ROM search to identify specific reading or research resources for learning area project.
Use a project management package to plan a health strategy, expedition or a Sports Education sports season.

Learning in Health & Physical Education Outcomes
Students Use Learning Technologies
Examples
Interpersonal Skills

Students demonstrate the interpersonal skills necessary for effective relationships and healthy, active lifestyles.

Communicate using text, sound, images, numbers and combinations of these.
Cooperate and collaborate in groups.
Negotiate group goals.
Demonstrate leadership by preparing guidelines or instructions and processes for group management in the learning area.
Use assertive communication skills.
Resolve group conflict.
Present group findings or a research assignment to the class using different mediums, e.g. PowerPoint presentation, video or audio delivery, newsletter.
Participate and contribute to a group project, report or questionnaire using word processing package, digital camera or presentation package.
Use email or telematics to communicate with user groups and forums on topical learning area issues.
Using word processing, graphics, clip art etc. to edit format and layout text that is appropriate for the audience, purpose and the context e.g. sporting poster, health promotion message, school health magazine or policy.
Create an animated advertisement to promote a health promotion message.
Using different interactive software packages work collaboratively in a group to problem solve a outdoor education or health issue.
Publish the findings of a research project on the Internet.
Prepare a group coaching session or plan an expedition action plan menu.